Mac’s Ipad

Filed Under (apple, ipad | ) by Nathan Schwermann on 28-01-2010

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Apple did really push the envelope with the release of the iPhone and the iPod touch. At the time there was absolutely nothing at all like it on the market, sure we had seen touch screen PDAs and whatnot before but none quite as intuitive and responsive as the iPhone. Apple opened many doors, the most important in my opinion is that they showed other companies that allowing easy access to their SDK and allowing virtually anyone to post apps to their market, is actually a business model that works, and it works well.

How does Apple expect a giant to use this phone?

Sure the iPhone has its short comings but it was a ground breaking device laying the groundwork for future Apple products as well as competitors. However, the iPhone had one MAJOR flaw, it was entirely too small for giants.
Luckily after three long years of waiting Apple has finally remedied this problem with the release of the iPad. Finally a device that humans and giants alike can enjoy. At a cursory glance the iPad looks nothing short of amazing, it is like an iPhone but it is giant-sized!  As you can see Willie the giant looks quite intrigued, but will the device live up to the hype?

Could the iPad be the device giants have been waiting for?

Short answer, no.

After a few short minutes with the device Willie quickly realizes that all of the short comings from the original iPhone are still there. While these short comings were forgivable back in the day when Apple dominated and paved the way for the market. Today it is a different story, simply taking a device you market and making it larger is not what I would consider innovating. In fact, it is practically taking a step backwards as typically the goal is to make devices smaller!

I really like the idea of a tablet, perfect for relaxing on the couch (or the kitchen according to Steve Jobs) and browsing the web, checking emails, twitter, and what not. While this device is capable of those things I don’t see it pushing the envelope in the way like the iPhone originally did back in 2007. Yes it has cool software like the iWork and iBooks, but who honestly wants to make a spreadsheet on a tablet, and is the extra premium over the Kindle or Nook worth it? I personally don’t think so. While I would be happy if someone handed me one of these as a gift (hint hint) I just don’t see myself actually wanting to pay for one. I don’t like the proprietary connections, no flash is a huge mistake on Apple’s part, and the cost is just plain to high. Perhaps a future model will change my mind but for now I am sticking with a laptop.

Android – new line, shmew line

Filed Under (android, java, programming | ) by Nathan Schwermann on 26-01-2010

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In a previous blog post I talked about how to avoid having your users make a new line when the press enter on an EditText view in your Android applications. It was a hack way where you had to make your own EditText class and override onKeyDown. It works just fine but since then I have found a much easier way to achieve the same goal.

First your activity or dialog needs to implement OnEditorActionListener, set the onEditorActionListener in onCreate and…. thats it!!!! Right out of the box the implemented method automatically cancels sends a null character instead of a new line character when you press enter.

public class AdjustStringDialog extends Dialog  implements android.view.View.OnClickListener, OnEditorActionListener{

	private EditText editTextView;

	public AdjustStringDialog(Context context, UnderlinedView mV) {
		super(context);
		setTitle("My Dialog Box");
	}
	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(R.layout.adjuststring);
		retisterViews();
		editTextView.setOnEditorActionListener(this);
	}
	private void retisterViews() {
		editTextView = (EditText)findViewById(R.id.editString);
		findViewById(R.id.finishedAdjustString).setOnClickListener(this);
	}
	@Override
	public void onClick(View v) {
		closeDialog();	

	}
	private void closeDialog() {
		//do what you want with the entered text
		dismiss();
		//update UI with new text if needed
	}
	@Override
	public boolean onEditorAction(TextView v, int actionId, KeyEvent event) {
		closeDialog();
		return false;
	}

}

Of course you can detect any key that is being pressed aside from the enter key with the event argument, and you can handle cases like the ‘Next’ button with actionId as well. Know any other ways to accomplish this, or care to share something you implemented with onEditorAction feel free to comment!
Cheers and happy 2010!

Android WolframAlpha Launcher

Filed Under (android, java, math, programming | ) by Nathan Schwermann on 16-09-2009

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Ahoy Ahoy it has been way to long I need to write you more often, but I have been busy with school, and before that I had video games to play. Being busy with school is what ultimately let to the project I want to talk about today. Recently, while studying for my Calculus 2 class I found this amazing website WolframAlpha which is what they call a computational engine. It can do all kinds of awesome stuff I have barely scratched the surface on playing with its different capabilities. I mainly use it to quickly look up integrals and sums while doing Calc homework.

Long story short, I ended up using my G1 daily to look up integrals on my phone and I wanted a faster way to do it. After applying for a code to access their online API and never hearing back I decided the next best thing was to just make a quick launcher similar to the one Wolfram released for Vista.

It came together pretty quickly I think its the first program I was able to finish in one day, and bug free to boot (it seems).
WolframAlpha Quicklaunch

It was pretty hassle free but I did run into a little snag I want to talk about. By default when pressing the enter key in the edit text box Android will make a new line, I wanted to launch the website. Getting this behavior was by far the most challenging thing to do in this project.

In order to pull this off you need to make your own EditText class that inherits from Android’s EditText class. Then, you have to override the onKeyDown function for the EditText class.

	public static class MyEditView extends EditText {
		//ref to the nesting the view
		walauncher launcher;

		public MyEditView(Context context, AttributeSet attrs) {
			super(context,attrs);
			this.launcher = (walauncher)context;
		}

		@Override
		public boolean onKeyDown(int keyCode, KeyEvent event) {
			switch(keyCode){
			case KeyEvent.KEYCODE_ENTER:
				launcher.launchWebsite();
				break;
			}
			return super.onKeyDown(keyCode, event);
		}

		@Override
		public Editable getText() {
			// TODO Auto-generated method stub
			return super.getText();
		}
	}

Thats the easy part, what is tricky is how do you actually use it in your XML layout for the app? For starters notice how the class is static in the code above, also it has to be nested inside the Activity class that will be using it. Then in the XML file you need to add a View tag with an attribute called class which equals yourpackage.activityname$nameOfTheCustomClass

<view
	class = "net.schwiz.wolfram.walauncher$MyEditView"
	android:id="@+id/inputID"
	android:text=""
	android:layout_width="fill_parent"
	android:layout_height="wrap_content"
	android:layout_weight="4"
	android:maxLines="1" android:inputType="text|textImeMultiLine">
</view>

Well ok I guess that wasn’t so tuff but it took me a while to find out how to do this on the developers website, they do this in the notepad tutorial though if you want another example. If you want to install my app search for schwiz on the Android Market. I went ahead and released the source, it can be found here.

Flash You Man

Filed Under (animation, flash | ) by Nathan Schwermann on 26-04-2009

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Well, I am certainly excited to post this video to share with everyone. This is my very first flash animation and I even surprised myself with how well it came out. I did run into a few issues with the sound not syncing up perfectly, especially when doing the speech glow effect on the Heaven and Rhea characters. It seems the filters I used slowed down the frame rate causing the sound to go off sync. But enough with the technical talk this time.

I chose the title Why Hamsters Eat Their Babies and How Zeus Was Born to help set the mood and tone of the video. It seems to work because everyone who I have showed this too in person got a smile on their face when they read the title screen. I like the perspective view when reading about myths and I love when they try to explain something that we, or the Ancient Greeks, don’t understand. Which is why I decided to make Cronos a hamster instead of an image of the sky. Well I suppose a hamster is a little more interesting, but I am happy with my decision to keep Rhea an actual floating planet earth.

Now, the idea of making Cronos eat his children and for Rhea to feed him a rock instead of Zeus all came from The Theogony of Hesiod I just can’t make this stuff up. I’m giving thought of bringing some of my other favorite myths to life as well in the future. Feel free to post a comment with suggestions!

I also have to give a thanks to CartoonSmart for their great free tutorials on drawing and animation in flash. I couldn’t have done it without them! Thanks again for watching!

Don't mess with the Zeus

text wrapping with JavaME

Filed Under (java, programming | ) by Nathan Schwermann on 09-04-2009

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Recently I had the pleasure of remaking Hunt the Wumpus using JavaME for a school project. I didn’t think I would run into any big challenges since it is just a text-based adventure game but never-the-less I was excited to program for mobile phones. It didn’t take long before I learned the hard way that text doesn’t automatically wrap around the screen when you draw it. Being that text is the most important part of a text-based game I had to come up with a way to dynamically wrap text around the screen.

A quick Google search for ‘text wrap midp’ and I found a nice article explaining how to do it. I found it was a good starting point, but the example did have some issues. For one, the algorithm they shared didn’t take into account whether or not it started writing on the next line in the middle of a word. Second, their code had a bug in it which would stack the first few characters on top of each other when you went to a new line.

Another issue I had to think about was if the screen was small enough the text would draw right on top of my picture for the current room. So I decided to implement a simple text box for all of my dialog to help the readability. I think that ultimately it turned out looking pretty good.

Lets get down to how it was done. I made a function that took the MIDP graphics reference, a string, and a Y value for where to draw it on the screen. Drawing the box turned out to be fairly easy, MIDP did most of the work for me, other than that I just tweaked the hard coded values till I thought it looked good.


public void drawDialog(Graphics g, String text, int Y){

int outerX, innerX , arcValue, Boxwidth, Boxheight, outerY;
outerX = 10; //arbitary
innerX = 12;
arcValue = 5;
Boxwidth = curCanvas.getWidth() - 20;
Boxheight = (g.getFont().stringWidth(text) / Boxwidth ) * g.getFont().getHeight() + g.getFont().getHeight();
outerY = Y - Boxheight - 10;

g.setColor(243, 234, 172);
g.fillRoundRect(outerX, outerY, Boxwidth, Boxheight, arcValue, arcValue);
g.setColor(135, 53, 53);
g.fillRoundRect(innerX, outerY + (innerX - outerX), Boxwidth - (innerX - outerX)*2, Boxheight - (innerX - outerX)*2, arcValue, arcValue);
g.setColor(255, 255, 255);

Next I decided to use the StringTokenizer class to break my string up into words and use the string length to determine if it is time to draw on the next line yet, instead of characters like the article I found.

Font font = g.getFont();
int fontHeight = font.getHeight();
int idx = 0;
int width = Boxwidth;
int lineWidth = 0;
int wordWidth = 0;
int y = outerY ;
int x = innerX + 1;
String curString;
String words[] = new String[500];
StringTokenizer st = new StringTokenizer(text, ' ');
while(st.hasMoreChars()){ //break text into words
words[idx]=st.nextToken();
idx++;
}
for(int stct = 0; stct < idx; stct++){
curString = words[stct];
//measure the word to draw
wordWidth = font.stringWidth(curString);
lineWidth += wordWidth;
//see if new line is needed
if(lineWidth >= width){
y += fontHeight;
lineWidth = wordWidth;
x = innerX + 1;
}
g.drawString(curString, x, y, Graphics.TOP | Graphics.LEFT);
x = lineWidth + innerX + 1;
}

This worked great, however since I am new to programming in JavaME and Java all together. I didn’t realize that you can’t use generics in JavaME, I’m not sure why NetBeans let it slide, it ran fine in the emulator, but I ran into troubles trying to deploy it to a real cell phone. In fact I couldn’t even compile my project on the Sprint SDK because of including the StringTokenizer class. So ultimately I went back to using individual characters, and I thought of a real easy way to see if I should be drawing on the next line. The only catch is I had to be mindful not to use any words larger than 10 characters, because that was the arbitrary value I chose to check for a new line. At any rate I wish I would have thought of it in the first place because it would have saved me a lot of work.


Font font = g.getFont();
int fontHeight = font.getHeight();
//change string to char data
char[] data = new char[text.length()];
text.getChars(0, text.length(), data, 0);
int width = Boxwidth;
int lineWidth = 0;
int charWidth = 0;

int y = outerY;
int x = innerX + 1;
char ch;
for(int ccnt=0; ccnt < data.length; ccnt++)
{
ch = data[ccnt];
//measure the char to draw
charWidth = font.charWidth(ch);
lineWidth = lineWidth + charWidth;
//see if a new line is needed
if (lineWidth >= (width - 10) && ch == ' ')
{
y = y + fontHeight;
lineWidth = charWidth;
x = innerX + 1;
}
//draw the char
g.drawChar(ch, x, y,
Graphics.TOP |Graphics.LEFT);
x = lineWidth + innerX + 1;
}

All in all it was a good learning experience and I’m happy to share it with all of you. Thanks for reading.

Hello world!

Filed Under (About Me | ) by Nathan Schwermann on 03-04-2009

Well my search for a suitable host to deploy a game I made for JavaME enabled devices ultimately led to my buying my own server and namespace. I figured it would be a nice place to host my portfolio and resume, and I figured I might as well make a blog as well. Web design has gotten so much more complicated since the last time I made a web page back in 1998. I have no idea about all this CSS and PHP stuff, looks like I have a lot to learn. Luckily my school is offering a free PHP boot camp lesson in 2 weeks. Well I hope you subscribe to my feed I’ll try to write about lots of interesting stuff. In the mean time if you have a JavaME enabled phone (thats pretty much any phone besides iphone, g1, and blackberry) I invite you to try and install my game. Some providers wont let you install games this way, but what you do is goto this site on your phone and then click the download link.